RG

PROJECTS : PAST

Major projects and installations for which Rolf Gehlhaar designed, constructed and installed the technological aspects; when they were co-productions, he was in most instances also partially responsible for the conceptual and aesthetic content.


MULTIVERSE

a camera-based performance system 2006 in collaboration with Luis Miguel Girao

 

The output of the web cameras is converted into a 3D matrix of 900 cells. The performer is located within this matrix. Any cell of the matrix can be programmed to function as a trigger for any desirable function. Whenever the performer’s hand appears within a given cell of this matrix, its function is activated . Link to MULTIVERSE article on WORDS page. click here for full article

 

 


CYBERSONG

[QT movie slideshow]

A collaborative piece of theatrical music with Paulo Maria Rodrigues and Luís Girão, Portugal

It is a structured improvisation that develops from a personal journey of discovery on the potential of the interaction between a performer and a computer. At the root of the performance lies the traditional “classical” singer’s clothing, the tails, which has been transformed to host a set of electronic controllers that communicate with a computer. CyberSong explores the challenges of meeting “classical’ music (the sound utterance, the theatrical context) with new technologies (which causes the redefinition of the role of the performer/interpreter/composer). CyberSong involves a singer/actor that processes his own musical discourse in real time. There is a set of “sound objects” and “theatrical actions’ (including the musical/theatrical treatment of scientific/artistic relevant texts) that serve as departing points for a dialogue between the performer with his memories (instant or long-term) and the gesture that results from the electronic manipulation of the sounds.


HEAD=SPACE 2000

A virtual instrument for a quadriplegic musician

click here for more info and images

 


EXIT

A permanent installation in the Guinness Storehouse, Dublin

commissioned by Imagination for the Guiness Storehouse

The public exit to the Storehouse is sensitised so that persons leaving the exhibition trigger short sound-bytes recalling the sound-world of the exhibition.


STEALTH

A game for the BBC TV show Dog eat Dog February 2001

two 4m long translucent ‘floors’ each consisting 8 individual panels that are sensitised so that the slightest careless or abrupt movement on them triggers an alarm and a bright red light; the game is a ‘race’ between two competitors which usually takes between 2-4 minutes.

A Greyworld project.


CHAOS:ANTICHAOS

Conference and concert at Aveiro University, Portugal January 2001


URBAN SAMPLES

Guinness Storehouse, Dublin December 2000

commissioned by the Guiness Storehouse

A temporary installation in the Art Gallery of the Guinness Storehouse: 10 samples of urban materials set out in a large circle, each sensitised so as to trigger sounds reminiscent of Dublin when touched. A Greyworld project.

CLICK HERE < BIGGER PICTURES AND TECHNICAL INFO


BRIDGE 2000

Millennium Bridge, Dublin December 2000 commissioned by the Guiness Storehouse

An interactive sound and light installation from December - January 2000 on the new .Millennium Footbridge across the Liffey in the centre of Dublin, to mark the opening of the new visitors' centre the Guinness Storehouse. A Greyworld project.

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OBSERVATION 2000

An itinerant installation commissioned by the Hayward Gallery for FORD

4 'telescopes' surround a car; pointing the telescope at various parts of the car triggers different sounds – urban sounds, conversations and children's games played in a car, music, wind, weather, etc. A Greyworld project.

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TUNNEL

Glastonbury Festival 2000 commissioned by the Glastonbury Festival

An interactive sound installation in the small tunnel connecting the Greenfield sites; during the day (11am - 1am) some 3000 persons passed through every hour. A Greyworld project.


SONIC BOOM STAIRS

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Hayward Gallery, SONIC BOOM Exhibition March 2000

The steps leading to the Hayward Gallery down from Waterloo Bridge and the ramp from the Royal Festival Hall were sensitised; movement by persons along or across them generated sounds which were made audible by multiple local loudspeakers. A Greyworld project.

SONIC BOOM Stairs Tech Info...SONIC BOOM stairs tech info...


PLAYGROUND

Yorkshire Sculpture Park 1999 commissioned by the Yorkshire Sculpture Park

A permanent installation consisting of a sensitised surface of approx. 8m sq., constructed of old railway sleepers, and two long benches, all placed within the remains of a Victorian birdcage in the Scuplture Park; movement on the surface and sitting on the benches triggers musical sounds and sounds reminiscent of outdoor games. A Greyworld project.

Yorkshire Sculpture Park installation '99...Yorkshire Sculpture Park installation '99...

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CROWD

installation in a shop window, HOME STORE, Soho, London 1999

8 tall, slender mirrors shift their orientation according to the movement of passersby, whose movement also generates music audible outside the store. A collaboration with Kevin Carter of co-lab Projects and Mark Hewett & Clare Gerard of D-squared.

CLICK FOR CROWD MOVIE 3.9MB - 2:19 rolfgehlhaarcrowd1999.WMV


WALL OF WORDS

WALL of WORDS : a permanent installation in Dorset County Hospital, Dorchester 2000 commissioned by Dorset County Hospital

A multi-media work consisting of 10 sensitised stone carvings and 10 LED text displays mounted on a wall in a long corridor of Dorset County Hospital; when the stone carvings are touched, fragments selected from a large database of texts written by former patients of the hospital are displayed on the screen. A collaboration with Kevin Carter of co-lab Projects.

Wall of Words WMV Movie file... CLICK FOR W.O.W MOVIE 3.6MB - 2:23 rolfgehlhaarwallofwords2000.WMV


MONEY BOX

for the exhibition Nurture and Desire at the Royal Festival Hall, December 2000

A large translucent vessel with slots for coins; the dropping of a coin into one of the slots triggers a small, short light show in the interior of the vessel.


WALKING ON WORDS

Science Museum, London, October 2000 commissioned by the Scence Museum London

Ain a collaboration with the storyteller Sall Pomme Clayton, the SOUND=SPACE was programmed to "tell" some of Sally's stories when the children who attended her sessions walked around in it.


THE AMAZING MUSIC MACHINE

European Patent Office Munich, May 2000

commissioned by the EPO Munich and the Deutsche Museum to commemorate the opening of the science exhibition "Alles dreht sich"

an installation and choreographed performance with SOUND=IMAGE=SPACE – the SOUND=SPACE with real-time generation of graphics and manipulation of projected images - at the European Patent Office in collaboration with 40 students from the European School in Munich. The participating students consisted of the school orchestra and one of the English classes. The orchestral players performed a partly notated, partly improvised score they had committed to memory. The English students wrote texts which were sampled and then employed in a number of SOUND=SPACE topographies specially developed for the occasion.

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SOUND = IMAGE = SPACE

at the Enchanted Garden Festival 1999

A public installation of the SOUND=SPACE interactive musical environment with real-time generation of graphics and manipulation of projected images.

 

 

BY ROLF GEHLHAAR

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